I must’ve dreamed a thousand dreams
Been haunted by a million screams
But I can hear the marching feet
They’re moving into the street.

Now did you read the news today
They say the danger’s gone away
But I can see the fires still alight
They’re burning into the night.

There’s too many men
Too many people
Making too many problems
And not much love to go round
Can’t you see
This is a land of confusion.

This is the world we live in
And these are the hands we’re given
Use them and lets start trying
To make it a place worth living in.

- Genesis, “Land of Confusion”

UPDATE: April 21, 2014
The campaign was on hiatus for several months while the GM dealt with a medical condition – but we are coming back tomorrow night and this wiki will live once again.

We’ll be playing in modern-day Vancouver, BC. For the purposes of this game, Vancouver, made ubiquitous on TV and the silver screen by its favorable filming environment, is a new entry to the ranks of world-class cities and a booming, thoroughly modern metropolis that is nonetheless struggling with waves of immigrants from overseas (particularly China and southeast Asia), from the rural parts of Canada itself, and now, with the recent depression, from its neighbor to the south. It’s considered a good place to live and work and raise a family, but it also has a darker reputation as No Fun City – a stodgy place whose nightlife and culture are held back by ancient liquor laws, distant and disinterested zoning and licensing boards, and a metro transit system inadequate to the sprawl that has grown up around it. A majestic skyline, where the record for tallest building is broken and re-set every few years, presides over an alienated city where young professionals put in long weeks at late hours and come home to watch TV in empty apartments and where Sikhs, Hmong, Cantonese, Vietnamese, blacks, and Coast Salish natives glare at each other across the invisible borders of ethnic enclaves.

And supernatural Vancouver is all that, magnified. A hidebound Consilium struggles to integrate waves of mages arriving from Asia and Oceania, from Africa, and some dazed survivors fleeing a mysterious magical disaster in Seattle to the south. At the same time, the Consilium must try to hide all these new and often uncooperative arrivals from the attentions of the Seers of the Throne, who are here in force and who make their homes in some of the newest, sleekest and most securely-warded skyscrapers. There aren’t enough Hallows or enough Mana to go around, and new arrivals are often tacitly encouraged to go and claim one of their own – if they can. And that’s not even getting into the tribe of werewolves in the wilds of Bowen Island, or the vampires thriving in Old Chinatown.

The Consilium is currently under the sway of the Guardians of the Veil, who have been in perpetual crisis mode as they try to keep the lid from blowing completely off the city’s supernatural elements. Their conservatism and paranoia is putting them increasingly at odds with the Mysterium, who believe they are getting close to an archaeological discovery of real significance (the prospect of which has already attracted an influx of scholarly visitors to the city, which the Veil appreciate not at all). They also routinely and heatedly clash with the Free Council, some of whom have begun pursuing agendas in “Hollywood North,” the nickname for the local film and TV industry. A trashy new cable show called Nightfall, about supernatural creatures living in the shadow of the mortal world, threatens to become a particular flashpoint, especially because its often-topless star is an important figure in the Council.

At the Edge of All Things

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